![]() Sometimes, these springboards fail to spawn due to sprite limits. C-3 and D-2 both have massive jumps that can be cleared only when Mario jumps on a springboard.However, if you pick up the power-up and then get hurt by the nearby Piranha Plant, you won't be able to get out. Since only Super or Fire Mario (or Luigi) can break blocks, there's a hidden block with a power-up. If you go to an underground bonus room in World 3-1, you'll come out of a pipe below some blocks that you must break to continue.It's also much easier to do in this game with Luigi and his high jumps. Jumping onto the ceiling in a castle level to try to sneak past Bowser that way will get you stuck, just as in the original game.If this happens, touching the space where they should be will get the player stuck until time runs out. In some stages that have springboards, they may fail to load due to sprite limits.It's actually possible to complete the game this way in the Famicom Disk System version (and it takes less time than doing it the normal way). Averted in the Famicom Disk System version, whose Minus World has different levels. It's Unwinnable because the stage loops back to the start whenever the alleged exit is reached, and utterly bonkers because turning the World 4 warp pipe into the World -1 warp pipe is almost impossible to do by accident. The Minus World, reachable by performing a glitch in World 1-2. ![]()
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