![]() Games like this often have puzzles or riddles thrown in there to make them feel more like a game with the fuse box in Chapter Two, Tell Me Why falls victim to this itself. ![]() The game’s two final big reveals are both perfect, and focus less on trying to shock players than they do capturing the moment for Tyler and Alyson. But I know I’ll always be able to point to that scene and say “That. There’s no jaw-dropping, outrageously fun parts to Tell Me Why. ![]() I get that other people may not love this game like I do. It takes the same big steps Brokeback Mountain did, throws in the complexity of life as a trans man, and presents it to us with a glorious sunset. I could spend the whole review and then some talking about this scene it’s relentlessly queer, unashamedly masculine, and both artistic and awkward all at once. You get a much gentler role in shaping Tyler’s sexuality and romantic interests than you typically do in other choice-based games, and that’s shown most effectively here. Tyler only really gets one scene, a lake fishing scene with Michael, but Tyler being Tyler, it steals the show. Speaking of room to breathe, Chapter Three only has one weakness: there’s an anxiety coping minigame on Alyson’s phone which I didn’t understand, and instead of calming me down it made me want to throw her phone into the sea.Įvery conversation Alyson has is deeply affecting, and the twins’ voice and memory vision, until this point just an intriguing mechanic, becomes both narratively and thematically interesting through her eyes. She’s definitely been the supporting star so far, but benefits here from being given room to breathe and really comes into her own. But it’s beautiful.Ĭhapter Three specifically belongs to Alyson, just as Chapter One was Tyler’s and Chapter Two was for Delos Crossing. It’s not as impressive, as fast, it doesn’t cause carnage and doesn’t demand attention. Every inch of their engineering has been agonised over tirelessly, they’ve been meticulously designed in labs and in focus groups to hit their targets, and they explode with a deafening sound on impact. Very few choices in Tell Me Why affect the story, they all affect the characters. Now that I’ve reached the end, I love that they didn’t give it to me. All the way through Tell Me Why, I’ve wanted there to be a huge, instantly impactful choice. Tell Me Why does end on a distinct choice, but the impact of this is felt on a character level, rather than a melodramatic story level. There is still not a serious blockbuster choice offered, but even if these are often the crowning moments of other point and click games, aren’t they often their biggest weakness? Other games of this ilk try to pare their stories down to a ‘choose A or B’, and often slice far too much nuance off in the meantime. It fixes some of the biggest issues in its genre, even as I berated it in my first two reviews for not succumbing to them. But the game is a masterpiece, if not of technique, then of soul, story and heart. Tell Me Why Review - Chapter Three: “I will be talking about Tell Me Why for a long time”īecause of the nature of the genre, of Tell Me Why’s subtlety, there's a risk that at the end of the year it will not be deemed good enough to sit at the top table with the bigger AAA offerings.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |